It also ends if the player is standing on a floor that moves off the bottom of the screen. Every thirty seconds, the floors' downward speed increases and the game tells the player to "Hurry up!" If the player misses a floor and falls off the bottom of the screen, the game ends. When the player reaches floor 5, the floors begin to move slowly downward. A combo ends when a player makes a jump which covers only one floor, falls off a floor and lands on a lower floor, or fails to make a jump within a certain time frame (about 3 seconds).Īt the start of the game, the tower's floors are stationary. Extended sequences of such multi-floor jumps are referred to as combos. If a player builds enough momentum, they can climb several floors in a single jump. The character can also bounce off the vertical walls on the left and right edges of the tower, allowing them to switch direction while maintaining momentum. By moving across the floor, the player builds momentum for the next jump. Once the player has landed on a floor, they can move across its surface using the arrow keys. The character can pass through the floors from below but lands on them when falling from above. To climb the tower, the player must jump from floor to floor (default control: spacebar). The player starts the game on the tower's ground floor.
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